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Zoom it press it snap it
Zoom it press it snap it





zoom it press it snap it

Click here for more on Units and measurement, here for more on Guides (grid settings).īy default the system is set to Metric units (adjusted in Scene Properties ) and for each unit to be 1 metre, further subdivided in 10 sub-units, properties that define snap behaviour by determine how the 3D Views grid is divided. one major grid unit per one measurement unit. In the 3D View these Units settings are reflected by the grid and the way its divided, each major division being 1 meter in correspondence to Unit Scale.ĭesign note: using the default settings the grid displays 1:1, i.e. Unit Scale: 1.000000, making each major grid division 1 metre (1m x 1m x 1m along each X/Y/Z axis).

zoom it press it snap it

In practice this works as follows in Scene Properties the Units system is set to Metric with a Unit Scale of 1.000000, e.g. Once snap is enabled/active, object or selection behaviour is defined by 1) Guides, 2) Units and 3) camera zoom. To do this, make a selection, press and hold the Ctrl key down then left-click drag an orientation handle/axis/axes on the 3D widget – Ctrl + left-click drag.ĭesign note: when using the Ctrl + left-click quick access shortcut, the Snap during transform button is OFF/shown as being inactive, the shortcut essentially bypasses the need for the button to be constantly clicked/ON.įor more situational control over snapping use the shortcut Ctrl + left-click drag by fixed increments (show upper-left of the 3D View as distance or radius values) using the 3D widget or freely – when used the Snap during transform button is inactive. Quick-access SnapĪs alternative to snap during transform being active all the time, it’s either ON of OFF using the above, it’s possible to control snap behaviour using a keyboard short and mouse combination, making the feature and its use more situationally flexible, active when needed, off when not. Where the 3D Widget is clicked will change how the object being moved, rotated or scaled behaves in relation to snapping, either locked to the active (click selected) axis/axes or moving freely in all directions/rotations.Ĭlick the Snap during transform button centre-top of the 3D View to enable snap when moving objects/selections. move (translate), rotate and scale, snap to increments and/or degrees regardless as to this being done by ‘widget’ or ‘freely’ – if the Move, Rotate or Scale widgets buttons are clicked (toolbar options), using the respective 3D widget orientation indicators and axes, snap is based on the active axis/axes (direction or rotation), whereas in ‘free transform’ pressing the shortcut keys G, R and S, or click-dragging the widget centre, will snap in all directions or rotations. This enables snap, keeping it ON until the button is clicked again to turn it OFF (or Shift + Tab is pressed again).ĭesign note: when enabled all transform actions i.e. To activate Snap during transform so the feature is always active whilst working, click the Snap during transform button with the magnet icon centre-top of the 3D View. Snapping when moving or rotating objects/selections in the 3D View.

zoom it press it snap it

As it can be toggled using a shortcut key, key/mouse combination or activated clicking an interface button, it can be used or be useful in slightly different ways depending on the context.ĭesign note: snap to object, snap during transform and other forms of object or grid snapping are all interrelated, some being available at the same time as others depending on the editing context and/or task being performed. meshes, keyframe markers etc., to move or transform by fixed increments based on distance or degree. When engaged this allows selections, e.g. Accompanying newer versions of Blender, snap to object system is snap during transform.







Zoom it press it snap it